We have many different game experiences to offer! Story mode helps you learn the ropes with our intermediate-ish tracks and the optional Casual mode. Kind of a lone wolf, back hurts from carrying people, would rather play with yourself? Do it, the game is just as fun, just a different experience waiting for you ain't nobody judging here yo. Let us pick your new best buds for the next hours strangers are just friends you haven't met yet. Gather up your squad and play up to 4 player co-op, drop-in drop-out, either all on your couch for a house party, or an online party!ĭon't have/like your friends? WE GOTCHU MY DUDES, make new or BETTER friends by playing a few quick online challenge runs. Hits like a ton of brick straight into your eardrums and your eyeballs BAM. That's why we have 48 hand crafted stages with licensed tracks from over 20 chiptune and EDM artists. Play alone or with up to four players, local or online, through the game’s Story Mode or Challenge Runs. It’s a new spin on the SHMUP genre, adding a layer of cooperation that’s at the core of the game: because everything is better with friends. Source: twitter."Just Shapes & Beats" is a chaotic co-op musical bullet-hell based on three simple things: avoid Shapes, move to the kick-ass Beats, and die, repeatedly. It features a custom JS&B level named “Highscore”, created in a fan-made level editor. <3Īt the end of the thread, Lachhh links a youtube video by Linkyop. Thanks for all the love, all these years. Thanks for sharing this, it shows the strength of the community, and a perfect example of why we want to keep working more JS&B content. I want to end on this insane piece of art from Linkyop. I can’t wait to have something ready, come out of my little shell and yell “Yo look at this!” :D The good news is it works! It helps me be more creative, helps me try new stuff. So for my own sanity, I’m a bit more reserved. But as the community grew, It became increasingly difficult to explain why stuff sometimes doesn’t work the way you intended. I used to be able to share this process when the crowd was smaller, more intimate. Making games is chaotic, it involves trashing 90% of your ideas, sometimes even cool looking one. I know I’m a lot less online that I used to be, partly because my computer (and my brain!) is filled with JS&B top secret stuff and half baked ideas. But it takes time to create something I’m proud of, and I appreciate your patience. I’m not done with JS&B, I still have stories to tell. Adding new content, working on new stuff. It gives me fuel to keep working on the franchise. It’s overwhelming, heartwarming, motivating. Countless of content that contribute to the JS&B universe. Sharing fan arts, birthday cake, cosplay, levels, stories. It’s a lot to deal with for a simple dude and his team making games.īut you guys keep sending love.
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“What if they don’t like this new update!?!”.
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The spotlight came with its load of excitement, pride and gratitude but also stress, fear and anxiety.
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I didn’t expect this little shape story I had in my head would resonate with so many people, for so many years. Here’s what he said in his thread on twitter:Īnd is turning 4 today! Four years and you guys are still there. Lachhh, director and lead programmer of Just Shapes & Beats, had something heartfelt to say about the game’s 4th anniversary.